Tag: Player Information

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  • Way of the Gun - Pistol

    Type: [[Scripture]] Alignment: Lawful Good Domains: Law, Good, Protection, Luck, Artifice Subdomain: Favored Weapon: Pistol Description: You know your enemy and fight them face to face honorably. You are direct and you don't endanger others …

  • Human

    Humans can take a variety of differing body types. The weight and heights of Dwarves, Half-elves, Gnomes, and Half-orcs. The player does not get the racial traits of these races they retain the human qualities. Except if a player chooses to be gnome- …

  • Alternate Racial Traits

    *Toxic Bite:* Etterlings gain a natural bite attack, dealing 1d3 damage + Strength modifier. The bite is a primary attack or a secondary attack if the etterling is is wielding manufactured weapons. A number of times per day equal to its Constitution …

  • Etterling Favored Class Options

    *Alchemist:* The alchemist gains +1/6 of a new discovery. *Barbarian:* Add +1/2 on critical hit confirmation rolls for attacks made with unarmed strikes or natural weapons (maximum bonus of +4). This bonus does not stack with Critical Focus. *Bard:* * …

  • Etterling Racial Traits

    - Aberration Type (3 RP) - +2 dexterity, +2 Intelligence, -2 strength: Etterlings are nimble, quick thinking, but their underdeveloped arms make them weaker than the other races. (0 RP) - Medium: As a medium creature, Etterlings have no special …

  • Ironbound Racial Traits

    - Half-Construct (humanoid) (7 RP) - Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. - Half-constructs do not breathe, eat, or sleep, unless …

  • Ironbound Alternate Racial Traits

    *Crystalline Form:* Ironbound have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. Replaces Spell …

  • Ironbound Age, Height, Weight

    Race Base Height Base Weight Modifier Weight Multiplier Ironbound, Male 5 ft. 9 in. 180 lbs. 2d10 x7 Ironbound, Female 5 ft. 9 in. 145 lbs . 2d10 x7 Adulthood Intuitive Self-taught Trained 10 1d4 1d6 2d4 Intuitive: Barbarians, Oracles, …

  • Mechanical Trait

    [[Mechanical Limb]]: A player chooses to have one of their limbs replaced with a steam powered mechanical replacement. The player already has this augmentation at the beginning of the game. Mechanical appendages are prone to malfunctions and on a roll …